The aim of this survey is to get feedback about the serious game "gallery defender", which is an educational game capable of  storing results of the assessment on blockchain. The data is collected anonymously and therefore no personal reference (including the IP adresses) can be established. Each question can be skipped and you can leave the survey anytime without facing consequences of any kind. The query of classical demographic data is therefore deliberately omitted.

This questionnaire is part of the research on blockchain-technologies and their impact on game-based education and learning assessment. Massachusetts Institute of Technology; The Education Arcade, MIT Comparative Media Studies/Writing (https://alexpfeiffer.mit.edu).

The game is a development of Texas A&M University (TAMU); LIVE lab (Learning Interactive Visualization Experience lab), Department of Visualization, College of Architecture (https://live.viz.tamu.edu/). The original game has been modified (new educational framework and blockchain-enabled) to fit this research project.

By clicking on ok, you agree to the conditions described above.

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* 1. I am a

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* 2. I enjoy playing the game

not at all I loved it
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i We adjusted the number you entered based on the slider’s scale.

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* 3. I think the game helps to understand the concept of art styles

not at all certainly
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* 4. I would recommend the game to someone who wants to learn more about art styles

not at all certainly
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* 5. I would recommend the game to someone who teaches art styles

not at all certainly
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* 6. I would recommend the game to someone who simply likes to play a great game

not at all certainly
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* 7. Distinguishing between learning (1) - simulation (2)  and assessment (3) is recommendable for serious games, that have the goal to be used as tools in the educational sector.

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(1) It enables the player to enjoy the game in the "learning/exploring" mode. 

(2) the player can simulate an assessment in the "self-test" mode.

(3) the game offers the possibility of an evaluation of the results in the "assessment" mode.

not at all certainly
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* 8. If serious games are also used to assess the user, he/she has to be clearly informed about the procedure before starting the digital tool.

not at all certainly
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* 9. By increasing the security and non-manipulability of learning outcomes, the attractiveness of using serious games in teaching grows.

not all all certainly
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* 10. By increasing the security and non-manipulability of learning outcomes in combination with sophisticated digital identification systems, serious games can be used as assessment tools outside school.

not all all certainly
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i We adjusted the number you entered based on the slider’s scale.

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* 11. I think that technologies that secure learning outcomes (like blockchain), will play a greater role in the future in the design of learning environments (like serious games).

not at all certainly
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* 12. I would like to suggest the following improvements for the game gallery defender.

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* 13. I like to report the following bugs found while playing gallery defender.

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